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Post by jarrod on Sept 5, 2021 0:07:48 GMT
I find it pretty hard there. Tips needed.
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Post by jarrod on Sept 5, 2021 21:48:07 GMT
Ok I get the ball rolling. I was able to get further up to the fifth map by going along the west side edge and never near the center.
This is so that i can bypass as many as possible and not lure from the center. Hold the entry corner and slowly clear by hugging the left/west side.
I find the first and second map just as hard as the third, so why fight there. Run past as much as possible. The casters and sneaks are a pain. The first maps pop fast and crazy amount to deal with if you try and clear all of that map. Quickly you can get surrounded and downed.
The first two maps have lower XP about 260 per monster. Third map onwards its 360xp per monster.
On the fourth map there is a kind of rest area (monster free) which is the other part of the entry map with the portals/boulders. Enter the doors north and you get to the fifth map.
The hardest guy to deal with is a golem that does some kind of damage when you hit him it flashes red flash. Caused me two deaths so far. If i see him in a mob i run.
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Post by henrikjakobsen on Sept 6, 2021 7:44:06 GMT
What type of build do you go there with?
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Post by jarrod on Sept 6, 2021 10:08:10 GMT
Barb Golem: I go with Helga a Barb Golem with pretty good gear and fear aura that works there on low will mobs. Has done 100 shards so far. She has +10eb and Improved evasion, all DR and resists covered. I have to watch out for casters and large mobs. Its a hard area for this char. Trighton and Drale are much easier compared. I can go down the west side and cross the maps.
Cleric: I did a quick test with cleric that is not well geared on the first map. I need to learn/play more cleric to get good. I would like to know how best to play cleric there. My domains are sun and heal are not really well suited to this area.
Assassin: 20 min test with a max dc assassin that has some trap capability. I have 100 hide/ms and 75 spot which is not enough to see the sneaking panthers. Need stacks of TS scrolls. My traps DC is too low there. Para works quite well. Extremely fragile to sneaks, archers and casters there. I think its going to be rough for assassins. Just too many to deal with and slow to kill. Fun for 20 mins until you die fast.
Wiz: I talk with Glen who is number 2 on the Avarice board using wiz with over 1000 shards.
His strategy is something like II in, Drone to collect a mob, Confuse, Wail, Cloud of Bewilder, Black blade to draw them in, Wail, Lightning balls then GS out. He thinks a sneaky wiz can work well there.
Sneaky Wiz: Not yet tried with my L40 sneaky wiz with esf Cunj and Illusion and greater enchant but only 48 int (not maxed) has a gambler and cape of darkest night.
I think i would like to put a black blade in the middle of a layered soup (make use of my cunj focus, acid fog, empowered tentacles, stinking cloud, grease, web, mind fog) and see if that works while casting mords to dispel and draw them in. I worry the casters will just use one dispell and its all gone. Maybe i can use mass blind on the casters so they dont know where to dispel? Maybe put down some other not important soups as dispel bait to protect the main damage soup?
Bard: I heard rumors that a bard frequents there use a GS cloak with 6 times a day that allows them to cast curse song and not break GS. 8-/ That's way out of my league. Sounds like the best sneaky wiz build ever.
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Post by jarrod on Sept 6, 2021 18:35:35 GMT
Playing today with my barb golem solo on Avorice 5th map. So far no deaths and up 28 shards. That map is the one after the free rest area. I now just run past on the left/west side first three maps and its pretty quick to bypass. The Xp there is much better on the 5th map with the highest i saw for one that had premonition two headed giant was 419xp.
You can enter the 5th map via two castle sized doors left and right side. There is an exit with boulders left to go back to the start so you can easily hand in shards and dont have to run many maps.
Before i enter 5th map i clear those boulders just in case i am chased by a large mob.
As you enter the 5th map there are large wide stairs going down. I prefer to first run around the back of these stairs entrance and fight behind in cover that usually draws 3-4 and one is already there. Clear them and try and slowly clear the map on one side.
About half way west side going north on that map are two single lane walkways over to a larger area. I can fight on that single file but be careful of spawns from behind locking you in.
Three special things about this map:
1) They have drones. After the walkway area the mobs get larger and there some casters have 3-4 red drones summons that you cant kill.
Not sure how to handle fighting multiple drones so i stay back and usually go back to the entrance area as by then it fills up again. I noticed that even if you kill the drone summoners their drone seems to stays around. I wonder if you can pop these summoned drones and just wait them out.
2) They attack each other. I have seen three Iron golems that spawn together on the north east side of the map and they hunt down the other monsters. Sometimes they spawn near the entrance with the big map pop. They really dont like the archers or casters. You can find loot just on the ground on this map which looks like other players but its probably the iron golems.
3) The map can pop big by the entrance. I found that sometimes the map entrance area pops big time with lots of casters and berserker stone golems that hurt when you hit them (sometimes three iron golems too) and there are way too many either chasing me or hanging out by the entrance area so i make a quick exit. Seems like there are 8-12 hard ones popping in the entrance area.
So when i see that i run out. Buff up again and summon a dragon knight and drone. Head in with small team to do a raid on them. I dont go far from the stairs exit. If i have to repeat another raid to clear the entrance area again.
This map is quite fun.
So when there is a big mob on the stairs as they can end up there from chasing you or map popping I will rest up and enter agian. When you enter you can be 2 between you and the exit blocking your escape. So I will straight away fight my way back to the trans so if it gets too much i just click and make a quick exit.
About 50% of the time exiting i will pull one or two into the rest area and oddly they seem slow to follow or are sneaks. So watch behind you as they like to run around the back of this small tower fort just as your about to rest.
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Post by psv38 on Sept 7, 2021 8:44:50 GMT
I haven't played there much but I have spent some time there with my iron golem (monk, ac based) and it can get a bit crazy, but i usually start on the edges op de map and then work my way towards the middle. I have a wep with 6 vamp regen which helps when I get swamped by mobs, also, I use a wof immune cloak which also helps very well. Pro tip, know when to run, and regroup...
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Post by jarrod on Sept 10, 2021 10:06:58 GMT
Been playing more on Avarice. Near to 200 shards. In a team of two have been exploring how to get to the last 7th map. Found a safe and fast way to get there is to go down the east edge of the 5th and 6th map as there are few along there and you can run it both in and out quite safe.
On entry to 7th map east edge corner you can clear the few that are there on entry and then go down the east edge again all the way to the NE corner and even rest there. Some raised areas have 5 or 6 up there with a mix of casters, melle and archers. I find that luring them back to the SE corner works to clear them.
On my first outing was with Glen on his wiz and it worked well when we started to play more as a team. Second outing was with Beryl on Haily a cleric and we were able to do the same. Beryl is very good support cleric and able to hold back the temptation to cast at solos and be ready for the mobs chasing me and the map popping. What i saw her cast was Wof for mobs, Hog for few solos and do damage, Sov larger mobs. We use lure the singles to her pet and mine in the SE corner. Buffing me with Silence and SR to 50.
We were able to rest in the SE corner of map or go back to the 6th NE corner by the trans. Its a pretty safe escape.
A mini boss/main boss of the map appeared called ChreeCarlo chased us to the SE corner and stayed there blocking our path on the 7th map. He is a slick looking demon that casts a bit and was really tough on hp. He killed Haily and i came back with a drone to distract him and raised her and we escaped back to the 6th map and rested.
He does not take much damage and has spell mantles up all the time. We dont have the means to breech him. He has a small entourage that followed him but does not spawn more thankfully. We had to retreat a few times back to the 6th map NE corner, to rest up and return with drones and baby dragons to clear his friends.
Finally he was alone and we got ready and returned again. It was a long fight. I dont think i can solo this guy.
Hitting him a lot at AB 69 did not seem to do much to him. He has innate mantles it seems or we were not able to breach him. However he dont hit that hard on my barb golem. Its like there was not much Helga can do but with repeated SoV from Haily and hitting him over and over and Haily L9 Elemental summons took a lot of agro which we kept healing the ele up. He pretty much ignored Haily until the end then chased her all around me. Seems he really dont like SoV.
We got him low but then he seems to have good regen. 5 mins of this still getting him slowly lower the SoV really helped and he eventually fell. The reward he dropped was utter pants: a level 27 helmet and green reward gem that gave something like a +7 sword.
I think best to bypass this boss to go to another trans entry and work the map from there. He takes too much time and resources, but quite fun to do for the first time.
It was CR6 at the time so maybe worth trying at CR12. You never know.
Next up to try and solo the 7th map from that corner. If there are too many then raid them from the 6th NE corner with a baby dragon summons and drone. I think it could work for solo farming that spot.
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Post by jarrod on Sept 10, 2021 10:50:27 GMT
Was looking at the stats of ChreeCarlo - The lord of Chaos. He has 94 AB, and 64 AC with 80% conceal. No wonder it seemed like my hits were doing nothing. Maybe need to figure out how to dispell him. His AB wicked high but he dont seem to do too much damage.
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Post by berylgreen on Sept 10, 2021 16:15:50 GMT
He pretty much ignored Haily until the end then chased her all around me. Seems he really dont like SoV. I'm beginning to believe that these monsters will chase anything in a dress! Or robe. (Next time, I will try to bring some Dispel of some sort.)
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Post by fingers on Sept 11, 2021 16:14:25 GMT
The large demon bosses that can spawn in the center on the last map (fissure of pain) can have many different names, mash-ups of current and former devs and dms' names. Just like all the other mobs in avarice, they have random stats and abilities. I have seen up to 97% conceal on one, other times they don't seem quite as hard to take down. Like all the rest of the area, you never know what type of mob you are going to run into, which is the appealing and challenging part for me. So don't count their stats as something set in stone. Next time you go back there might be an easier boss. or a harder boss. or no boss. or maybe two.....
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Post by jarrod on Sept 13, 2021 19:24:36 GMT
So we were talking in game about the different names of the monsters on Avarice.
They seem to be a mashup of different monsters types, abilities and CR levels. There is also another group that does not follow the 4 names combo mash up and have traditional names.
For some players they had their nemesis ones and i recall someone didnt like the Chaos ones. For me i dont like the driders who i think end in pit boss. They hit really very often and bypass dr and have high ac.
Example mashup names: True Chaos Avorice Titan Terror Horror Death Knight
Here is a list of the first name part and what abilities were noted.
I guess Elder, Elite, Epic, Legendary are CR levels ?
If you know any of them post and i will come back and here and fill in the blanks.
I recall there is one group that has MB on so rage has no effect on them. Can't recall their name but will look out for them.
Abyss = ? Black = ? Chaos = ? Dread = ? Dark = darkness around them Deep = ? Elder = ? Elite = ? Epic = ? Evil = ? Fear = ? Fireborn = ? Great = ? Greed =? Hell = ? Immortal = premonition hard to kill Legendary = ? Pain = ? Shadow = concealment between 45 to 60% Stygian = ? Terror = ? True = tough? Uber = ? Undead = ? Vile = ?
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Post by fingers on Sept 14, 2021 0:38:11 GMT
I think there are a few that could be removed from the list as their names and/or attributes are from previous areas. I don't believe the "dark" and "fireborn" are avarice related. yes, the elite, elder, epic etc are not avarice specific either. They can be found all over. And when I am playing bard, I dont pay too much attention to them but a couple of the ones i kind of know are: black = they spawn with true seeing undead= crit immune? abyss = deaf or very high sonic resist (i believe there is both but cant recall the other one or which is which at the moment)
But since you have the list going, I will start paying a bit more attention to which is which and hopefully get it filled out with more input.
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Post by kalmeb on Sept 14, 2021 7:23:40 GMT
Abyss = Deaf (immune to curse song) Black = True Seeing Chaos = ? Dread = ? Deep = Extra hitpoints Evil = ? Fear = Immune to sonic damage Great = ? Greed =? Hell = 50% immunity to elemental damage, at least to sonic damage Horror = Immune to physical damage Immortal = Invulnerable for a set amount of time (60 seconds?) Legendary = ? Pain = ? Shadow = concealment between 45 to 60% Stygian = ? Terror = ? True = tough? Uber = ? Undead = Immune to critical hit Vile = ?
I think one of the these gives the monsters extra attacks but I'm not sure which.
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Post by berylgreen on Sept 14, 2021 19:23:21 GMT
Horror = Immune to physical damage Does this mean we should flee? In abject terror?
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Post by jarrod on Sept 16, 2021 9:58:12 GMT
Was playing (well trying to) solo on Avarice and boy it can get super hard in an instant.
I wonder do you find that it gets harder when the CR is higher? or when in a team there are more spawns?
is it all in my imagination?
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