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Post by tyrolan on Mar 14, 2024 23:38:03 GMT
I've noticed that my panther pet doesn't get sneak attacks vs the ogre breakers just outside mountain dwarf town, not sure about other ogres yet. Nevermind, I checked again and it was getting some sneak attacks vs the breaker.
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Post by tyrolan on Mar 15, 2024 15:24:21 GMT
I ran around a bit more and I think there is something going on with the flanking that someone mentioned earlier, maybe they have the dwarven defender feat? There were a few times when an ogre was clearly engaged with my summon but my panther wasn't sneak attacking at all, however any time that I ran down a hill or around a corner to attack something it would sneak attack.
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Post by Findell on Mar 15, 2024 16:22:13 GMT
What the exact name of the creature please ?
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Post by taroc on Mar 15, 2024 16:28:10 GMT
I checked ogre breakers, didn't see defensive awareness, only uncanny dodge II.
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Post by Findell on Mar 15, 2024 16:31:30 GMT
As of Enhanced Edition patch 1.74, uncanny dodge II grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of rogue, assassin, barbarian, and shadowdancer than the defender. (blackguard levels are not counted.) For example, a level 10 rogue would have this immunity when attacked by a level 13 rogue, but not when attacked by a level 14 rogue. This immunity does not apply when the defender is flat-footed. This change is undocumented in the feat description. The pre-Enhanced Edition behavior can be restored by setting FLANK_LEVEL_RANGE in Ruleset.2da to -99. ref : nwn.fandom.com/wiki/Uncanny_dodge
I don't mind restoring it like it was.
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Post by taroc on Mar 15, 2024 16:35:19 GMT
I don't mind you leaving it like it is, gonna rebuild my monk/fighter/SD
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Post by jarrod on Mar 15, 2024 16:58:07 GMT
Uncanilly I recall that monsters can go up to level 60. Will be interesting to see how Taroc can incorporate that into his new build
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Post by tyrolan on Mar 15, 2024 22:17:52 GMT
It would make uncanny dodge II more useful, i don't really have a problem either way personally. That's good to know though, thanks!
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Post by apecraze on Mar 17, 2024 16:42:50 GMT
For some reason, I do not seem to be able to hit the scroll down/up bar next to the server and chat window, instead it is "inexistent" so I walk to the point on the screen behind it...any one knows a fix?
EDIT: today it's ok, nevermind :-p
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Post by Belligerent Cr0uton on Mar 27, 2024 9:51:07 GMT
As of Enhanced Edition patch 1.74, uncanny dodge II grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of rogue, assassin, barbarian, and shadowdancer than the defender. (blackguard levels are not counted.) For example, a level 10 rogue would have this immunity when attacked by a level 13 rogue, but not when attacked by a level 14 rogue. This immunity does not apply when the defender is flat-footed. This change is undocumented in the feat description. The pre-Enhanced Edition behavior can be restored by setting FLANK_LEVEL_RANGE in Ruleset.2da to -99. ref : nwn.fandom.com/wiki/Uncanny_dodge
I don't mind restoring it like it was.
This explains my woeful lack of sneak attacks too. And probably makes my rogue a fair bit less viable
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Post by Findell on Mar 27, 2024 19:46:39 GMT
-Fer dragon reward : sometimes no item is given if "Take reward" is chosen. I have no idea why. Let me know if this happens to you.
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dan
Arakan Scribe
Leeeeeeerrrrrrrrrrrrroooooooooooyyyyyyyyyyyyyyyyyyyyyyyyyy
Posts: 71
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Post by dan on Mar 28, 2024 11:58:38 GMT
Poss buggy AT.
Went thru Fer postern gate AT (spoke to guard) and ended up trappedinside the gates, between edge of screen & the gates. Went up onto the ramparts, and into the GG. Where there are 3 dc 70 locked doors. Scry tool didn't move me. :-)
Just FYI
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Post by mcbutcher on Mar 28, 2024 13:44:32 GMT
Graphics bug on summons. When using ii on the summon, sometimes the summon is has graphics bug that you can't interact with the summon. You can see the shape but there is no name above it when highlighted. Only way to interact is using the portrait on the right hand side.
Another bud, sometimes happens with loot bags, after I collect loot, the bag stays on screen and still has the gp or item inside. Can't close the UI, only way to get rid of it is clicking another loot bag
Both bugs have happened multiple times. Not sure if it's an EE, 3T, or Me but 😉
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Post by Findell on Mar 28, 2024 15:06:26 GMT
Maybe it was an evil mimic loot bag, instead of giving you gold it will take gold from you.
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Post by Findell on Mar 28, 2024 17:04:41 GMT
Poss buggy AT. Went thru Fer postern gate AT (spoke to guard) and ended up trappedinside the gates, between edge of screen & the gates. Went up onto the ramparts, and into the GG. Where there are 3 dc 70 locked doors. Scry tool didn't move me. :-) Just FYI I tried, it didn't bug.. Can you make it bug again ?
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