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Post by chreelister on Oct 13, 2022 17:27:41 GMT
*Omitted 3 creatures from The Tomb from using the Horror Level to spawn multiples. *Redid the formula for the Horror Level for deciding how many multiple creatures to spawn or if any. It is basically or round about 1/3 of normal, or the way it used to be. So when the Horror Level is say +24 now, this is around the equivalent of +8 from last update. *Raised the maximum Horror Level to +50. In case you liked it crazy, you can still get it somewhat to a higher level or somewhere close to the way it was before. But +50 now, is now like around 16.7. This will also take way longer to get there, which was my main issue before, it would hit max in like 8 hours and then stay that way for like 15ish hours. Max, was really only intended with focused effort and only on say the weekends with a lot of people playing.
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Post by taroc on Oct 13, 2022 20:22:29 GMT
Awesome work Chree!
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Post by tb415 on Oct 14, 2022 2:08:05 GMT
I like the idea of making it take longer to reach max and really appreciate the fine tuning. I just hope this function sticks around because it has never been more fun leveling low lvls for me. I made a few new ones just to level recently, not sure if they will be better than my existing alternatives for 40+ but I am just really enjoying the craziness of levelling with these new mechanics. First the new crafting made it awesome to keep adding little bits to your weapon as you leveled and now this. Thank you for all the continued improvement.
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