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Post by gethighsamurai on Apr 20, 2024 18:32:48 GMT
I guess this isn't the server for you. The good news is there's a lot of other servers out there, hopefully you'll find one that suits you better. Imagine saying that to someone who's played on the server for 20 years
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Post by taroc on Apr 20, 2024 18:41:28 GMT
I have played this server for 20 years. However what we have now is not that server. What we had before the crash was even less like the original. I have no problem saying the same to anyone irrespective of how long they've played here, if you don't like the uncapped death tax so much you don't want to play here, this isn't the server for you.
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Post by psv38 on Apr 20, 2024 18:48:25 GMT
Agree to disagree...
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Post by Brizzer on Apr 20, 2024 18:50:38 GMT
need to take that chip off your shoulder taroc pal. isnt doing you any favours
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Post by taroc on Apr 20, 2024 18:50:39 GMT
very much appreciated Psv. Thankyou for cementing my decision taroc mate. well done. So what's with the 'I don't agree so I'm not playing anymore'? Poor way to get your point across...
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Post by Brizzer on Apr 20, 2024 18:54:36 GMT
i think the last time we disagreed it ended in you saying youd do what you want when u want. so yea jog on
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Post by perrit on Apr 20, 2024 20:40:46 GMT
on 1.69 dying at level 40 meant nothing in terms of gold loss, at times taking white light to get back to ios was an easy choice as the gold loss meant nothing. So I can understand the reasoning behind making death and gold loss mean something again. Yes the drops aren't what they use to be at the moment, hopefully that will change, but if there are legitimate reasons why you dont want this change to happen then spell out what they are and offer a reason for them not being implemented, also maybe offer an alternative.
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Post by Rijnius on Apr 20, 2024 20:47:18 GMT
Taroc, I agree with most of what you said, but to say that this isn't the server for Brizzer, he has played here longer than most, and has supported this server for many years by playing an ungodly amount of hours, and being very new player friendly by always having toons around to help get with ios access, gg finale, etc, just sayin'... And supporting lowbies/newbies with generous book money to get them started. What about a compromise? Increase the cap to 100k, but reduce the percentage to 5%. That way you hit the heavy earners with more than double respawning cost but don't punish people the hardest that are barely saving for endgame gear and have roughly made 400k (which were hit relatively the hardest before). Then the hard cap with max. punishment would be at 2,000,000. As we're speaking of punishment. Even in Elden Ring you had the chance to get your runes back one time if you messed up. And it is considered a hard game, 3T beats that. In Elden ring, the runes are lost on the second death without claiming your body. Findell suggested implementing something similar would be possible. There will always be mess-ups and it could be considered if every mess-up needs to be punished at a full penalty.
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Post by gethighsamurai on Apr 20, 2024 22:43:42 GMT
I fully understand the need to give gold and death some meaning again. There has to be something to spend gold on though post 40, not just taking a larger chunk off players when they die. If an uncapped 10% was taken, some players could lose weeks or months worth of effort in gold, now just wasted time. That doesn’t seem right or fun, especially if you were killed by something beyond your control, such as an enemy just casually seeing through your greater sanc or anytime you fail on a 1 regardless of how built into the stat you are, which are annoying currently but would feel so much worse. As for what to spend gold on? I don’t know. It’s not an easy thing to ‘fix’ otherwise it would have already been done. To solve the white lighting, could we have a rune or something that you can use to return you to wherever you’re attuned for a price (based off of character level or area CR or whatever) or that could need charging with kills before use and probably shouldn’t be usable during combat.
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Post by kid on Apr 21, 2024 3:07:56 GMT
The change isn't going to make gold any more valuable, there is still nothing worth actually spending it on at endgame. If anything it's going to make it less valuable as players are going to be less likely to want to sell any spare gear they have as any bit of bad luck, lag, bugs or any other frustration of your choosing could end up wiping away millions in moments. Instead the economy is going to be even more hyper fixated on bartering items of similar value with the added bonus of putting a chilling effect on anyone with an even a remotely rich character helping new characters with endgame quests. I used to help a lot with GG/golems/widgets etc but I sure as hell wouldn't have if I was looking at losing several million every time something went wrong.
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Post by taroc on Apr 21, 2024 3:25:58 GMT
The mod is work in progress, yes there's nothing to spend gold on . . . Yet. Although the addition of the player shop could encourage spending, you don't have to sell everything at codex. If you're worried about losing gold, maybe use a bank? Maybe the withdrawal tax could be reduced to make using banks more appealing. Genuine question: If there's nothing to spend gold on, why would you worry so much about losing several million on a respawn where if you lose that much you'll still be left with millions and nothing to spend it on?
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Post by kid on Apr 21, 2024 4:37:08 GMT
The mod is work in progress, yes there's nothing to spend gold on . . . Yet. Although the addition of the player shop could encourage spending, you don't have to sell everything at codex. If you're worried about losing gold, maybe use a bank? Maybe the withdrawal tax could be reduced to make using banks more appealing. Genuine question: If there's nothing to spend gold on, why would you worry so much about losing several million on a respawn where if you lose that much you'll still be left with millions and nothing to spend it on? Going by how the dev team does things, I can't imagine there will ever be an actual use for gold. The inflation issue on the 1.69 server could have been solved with something as simple as putting item gems up for sale at 1 mill a pop, 99% of the time you would have ended up with a pile of junk and a much smaller pile of gold then you started with but people would have rolled anyway on the 1% chance of getting something useful. As for why it matters, I'm reminded of a story I heard a few years back about a DM that used an NPC in a tabletop game to steal the boots from a party, normal boots that is, not enchanted ones or anything. The party then went on a long rage filled chase to hunt down the character that stole their basically worthless boots. Even if it has no real value, people have taken the time to collect it and most people don't like having stuff taken from them, it's that simple.
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Post by taroc on Apr 21, 2024 5:00:46 GMT
I remember a time when someone had the bright idea of a character losing an equipped item on death. A gravestone marked the spot, not unlike the coffins in Avarice, only instead of shards, the former equipped item was inside. You had so long to reclaim your item only imagine if you died in an area fully equipped , now you have to go back and retrieve the item from the same place only now you're missing your favourite T11 or . . .armour. And then you finally get there only to find someone else has looted it. Losing 10% of the gold on your character is nothing in comparison.
I understand no one likes having something they've earned taken from them, but equally they shouldn't like dying, and dying certainly shouldn't be seen as a fast travel option to return to base. There are options to potentially minimise the loss, like getting help with a rescue or using a bank.
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Post by kid on Apr 21, 2024 5:11:35 GMT
I remember a time when someone had the bright idea of a character losing an equipped item on death. A gravestone marked the spot, not unlike the coffins in Avarice, only instead of shards, the former equipped item was inside. You had so long to reclaim your item only imagine if you died in an area fully equipped , now you have to go back and retrieve the item from the same place only now you're missing your favourite T11 or . . .armour. And then you finally get there only to find someone else has looted it. Losing 10% of the gold on your character is nothing in comparison. I understand no one likes having something they've earned taken from them, but equally they shouldn't like dying, and dying certainly shouldn't be seen as a fast travel option to return to base. There are options to potentially minimise the loss, like getting help with a rescue or using a bank. Yeah, that sounds like a terrible idea too but really all you are doing with that is trying to make one bad idea look better by comparing it to a worse one. As for banks, they have a deposit cap and they are in towns that you have to pay a substantial tax to enter to deposit or withdraw gold. Really this post highlights exactly what I was talking about, you don't actually care to make gold worth something, you just want less of it around and have the mindset to punish people for being successful.
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Post by mcbutcher on Apr 21, 2024 7:31:19 GMT
It's a harsh decision removing the cap right now, when the server is how hard it is. Classes are not as strong, gear is not as good, 1's more of an issue, therefore deaths happen more often. Surely there's another way. Rij is onto something at least.
It's only a matter of time before more people are driven away due to nerfs and other decisions made.
When we lost 1.69 I was thinking "oh no worries at least we get a new version on EE, things will surely get better"
But now I'm like "what can I do to get my vault back, and the server to how it was in 1.69"
Is this a whole DM vs the player situation? What are the decisions being based on? Who's making the decisions?
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