Post by psv38 on Mar 14, 2019 18:32:16 GMT
Ok, so I have a small auction for some recently acquired random items. One thing I wish players to be aware of, for a few of these items I have a reserve price in mind and if it is not met, then the item stays with me. I think I will make the following as the rule: if an item has been bid on, I will let it go for 2 days from that bid, if no one else bids and a potential reserve price has been met, the item is yours.
If people continue to bid on the item it stays open until one bidder is left standing.
Just to make it easy, starting bids on these items are 500k
P.S.: I am not listing all the stats on these items, stuff such as persuade, disease saving throws etc will be left off of the description.
BOOTS:
HELMS:
- ac +6, cold 35/-, slash 5/-, con +2, uni +3, regen +1
- str +3, uni +5, SR 22
- ac +6, DR +7 soak 15, str +3, wis +2, perform +5
- ac +4, DR +6 soak 10, neg 25/-, dex +3, ms +4
- dex +4, imtimidate +2, ms +4
- con +4
- ac +6, pierce 10/-, slash 15/-, wis +1
- wiz slots lvl 7/8, cold 15/-, elec 25/-, cha +1, uni +5
SMALL SHIELD:
- ac +6, slash 15/-, sc +5, SR 28
- ac +4, bludge 15/-, neg 15/-, wis +4, fort +5, sc +5
- ac +5, acid 25/-, neg 30/-, dex +3, spot +6
LARGE SHIELD:
- ac +5, elec 40/-, slash 10/-, wis +4, fort +5, disc +5
- ac +6, con +3, reflex +4, hide +6
- bludge 15/-, pierce 5/-, slash 10/-, ae +6, hide +6
CLOAKS:
- con +3, fort +4, regen +2, ae +5, hide +10. sc +5
- cold 25/-, pierce 20/-, perform +6, SR 28
- ac +6, con +3, int +2, mind +6, ae +5, perform +6
- ac +5, acid 20/-, dex +2, str +3, will +2, ae +5
- DR +6 soak 10, cold 25/-, neg 15/-, fort +5, uni +5, cr wep +5
- dex +3, uni +2, regen +3, ae +5, SR 22
- ac +6, bludge 15/-
- cleric slot lvl 6, elec 25/-, slash 15/-, haste
RINGS:
- bludge 15/-, neg 20/-, slash 10/-, will +4
- ac +5, neg 20/-, reflex +2, uni +4, disc +4
- ac +5, bludge 15/-, dex +1, wis +3, perform +5, SR 26
- ac +6, dex +3, death +6, ae +5, concentration +6, listen +5, SR 20
- ac +4, con +1, dex +1, str +2, ms +5, spot +6
BRACERS:
BELTS:
Here are some items that I feel are a cut above the others I have listed, these can also be bid on with gold, but they can also be seen as possible trade items. Make an offer...!
- ac +5, con +5, mind +3, ae +5, sc +5 (boots)
- cold 30/-, con +3, str +3, intimidate +2 (helm)
- bludge 15/-, cold 15/-, str +3, wis +3, sc +5 (cloak)
- ac +5, bludge 5/-, cold 30/-, cha+4, dex +4, reflex +6, sc +6 (cloak)
- fire 25/-, pierce 15/-, cha +5, wis +1. haste, cr wep +3 (cloak)
- ac +6, cha +7, sc +7, SR 26 (cloak)
- wiz slot lvl 9, pierce 15/-, str +4, fort +7, regen +2, ms +6 (ring)
- ac +4, pierce 10/-, slash 20/-, mind +5, regen +1, SR 22 (ring)
- elec 20/-, int +3, str +3, wis +3 (ring)
- acid 15/-, immunity: death magic, fort +5, will +5, ae +5 (bracer)
- ac +5, fire 35/-, neg 15/-, con +5, uni +2 (ammy)
If people continue to bid on the item it stays open until one bidder is left standing.
Just to make it easy, starting bids on these items are 500k
P.S.: I am not listing all the stats on these items, stuff such as persuade, disease saving throws etc will be left off of the description.
BOOTS:
HELMS:
- ac +6, cold 35/-, slash 5/-, con +2, uni +3, regen +1
- str +3, uni +5, SR 22
- ac +6, DR +7 soak 15, str +3, wis +2, perform +5
- ac +4, DR +6 soak 10, neg 25/-, dex +3, ms +4
- dex +4, imtimidate +2, ms +4
- con +4
- ac +6, pierce 10/-, slash 15/-, wis +1
- wiz slots lvl 7/8, cold 15/-, elec 25/-, cha +1, uni +5
SMALL SHIELD:
- ac +6, slash 15/-, sc +5, SR 28
- ac +4, bludge 15/-, neg 15/-, wis +4, fort +5, sc +5
- ac +5, acid 25/-, neg 30/-, dex +3, spot +6
LARGE SHIELD:
- ac +5, elec 40/-, slash 10/-, wis +4, fort +5, disc +5
- ac +6, con +3, reflex +4, hide +6
- bludge 15/-, pierce 5/-, slash 10/-, ae +6, hide +6
CLOAKS:
- con +3, fort +4, regen +2, ae +5, hide +10. sc +5
- cold 25/-, pierce 20/-, perform +6, SR 28
- ac +6, con +3, int +2, mind +6, ae +5, perform +6
- ac +5, acid 20/-, dex +2, str +3, will +2, ae +5
- DR +6 soak 10, cold 25/-, neg 15/-, fort +5, uni +5, cr wep +5
- dex +3, uni +2, regen +3, ae +5, SR 22
- ac +6, bludge 15/-
- cleric slot lvl 6, elec 25/-, slash 15/-, haste
RINGS:
- bludge 15/-, neg 20/-, slash 10/-, will +4
- ac +5, neg 20/-, reflex +2, uni +4, disc +4
- ac +5, bludge 15/-, dex +1, wis +3, perform +5, SR 26
- ac +6, dex +3, death +6, ae +5, concentration +6, listen +5, SR 20
- ac +4, con +1, dex +1, str +2, ms +5, spot +6
BRACERS:
BELTS:
Here are some items that I feel are a cut above the others I have listed, these can also be bid on with gold, but they can also be seen as possible trade items. Make an offer...!
- ac +5, con +5, mind +3, ae +5, sc +5 (boots)
- cold 30/-, con +3, str +3, intimidate +2 (helm)
- bludge 15/-, cold 15/-, str +3, wis +3, sc +5 (cloak)
- ac +5, bludge 5/-, cold 30/-, cha+4, dex +4, reflex +6, sc +6 (cloak)
- fire 25/-, pierce 15/-, cha +5, wis +1. haste, cr wep +3 (cloak)
- ac +6, cha +7, sc +7, SR 26 (cloak)
- wiz slot lvl 9, pierce 15/-, str +4, fort +7, regen +2, ms +6 (ring)
- ac +4, pierce 10/-, slash 20/-, mind +5, regen +1, SR 22 (ring)
- elec 20/-, int +3, str +3, wis +3 (ring)
- acid 15/-, immunity: death magic, fort +5, will +5, ae +5 (bracer)
- ac +5, fire 35/-, neg 15/-, con +5, uni +2 (ammy)