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Post by chreelister on Apr 4, 2020 21:05:55 GMT
With everything that has being going on, I hope everyone has being staying safe and following guidelines and for those who still have to go to work, Thank You!! With that being said, I do have some time off work to work on 3T EE. So I'll at least give you an update at least on what has been decided, somethings still could be changed and what maybe to expect.
I wanted to be different than normal 3T and not just taking the same mod and converting to EE, but the more different is, the more work required, but with extra time off, I think it would be worth it. I don't want it tho, with a normal 3Ter is like what I am even playing here. Some of this is or has been answered already, too, but this will maybe help clear some stuff up and as always I am interested in feedback and other people's opinion. All of this is just for EE, also, not for old 3T that is running now.
1. Server Wipe. This has already been brought up that this is happening, but it lets us rebalance things and some things wouldn't even convert over, like scrap rep for instance. It makes everyone start over and adds a new fresh start for everybody and makes people see the new mod more slowly. Note - no Server Wipes for old 3T, just new EE, so it is really not a Wipe, you just won't be able to play your old character in the new EE version.
2. Drones. Gone. The player population is pretty much split in half on these, some players love them, some players hate them. So if Drones are your number 1 priority on what to pick, old 3T has them, new EE 3T will not. I could maybe down the road add them later, like years, but I would rather at least see what happens without them at first.
3. Quests. The Database is brand new, so basically all the quests will have to be rewritten, so like Tinnely Is Missing, might not make the cut, but if Wheaton is on the map and playable, I could still them still having a Bandit Chief problem to where his head has to be gone. But Quests are one of the last priorities, so if you are a quest lover, then you might be disappointed at least at first anyways.
4. Items. So with everybody having to start brand new and everybody having no items, we can rebalance some items and get rid of some of the overpowered ones. So obviously no Drone items, no Immunity Items, except fear (this could change too down the road, based off opinions of players later down the road), this would include mind spells, death, poison, disease, etc., no auto-kill weapons, no staves that can summon dragons and nothing with Etherealness 5 times per day. Anything anybody else would like to add, let me know. Once somebody gets something, they have it forever and it is almost too late to change it then, unless we purge inventories and I hate that.
5. Classes. They are still a lot of classes that could be improved and maybe we will down the road after some polls, but after this fresh start we can easily nerf classes now and not affect anybody, since no one has any toons and no one has invested any time in these classes. So the only 2 things that stand out to me, is Puissant - this can only be gotten with a quest anyways, which isn't available at the moment, but the only thing I see here is the unfocused number needs to be changed, so I what I am saying, is unfocused and focused numbers be the same, this would clear up some confusion and nerf the Shifter class, who get the both of best worlds here. Also Barbarians. What I am thinking on Barbs, is have the positive damage reduced say around 25%-33% and have their Fear Aura reduced about the same. Everything else the same.
6. Spells. Nothing to change here, in my opinion.
7. New Forge Stones. Nothing to change either, in my opinion, and are in the new EE version just like they are here.
8. Old Forge Stones. They are not in the new version yet, neither are Empys. But I would like to add them down the road, but they need a complete overhaul first, especially due to new forge stones and some of them are just horrible.
9. Ammo Making. This will also get a complete overhaul also before it gets released live, as to me, +8 axes don't cut it, with all the other weapon choices, at least +10 ammo maker should be a super high level drop.
10. Traps. I admit I know nothing on the trap system, but I don't see it getting abused, so I can see me changing anything here and should be exactly like old 3T.
11. Collectors. These use 0 resources to make new ones, the new EE version already has more than old 3T. So expect to see them around every corner except in end game areas.
12. Randoms. I don't see me taking the same random code that is here and plugging in here in the new EE version. In my opinion, it would be overpowered, it needed to be overpowered when it came out due to people having 15 years of farming, but now everybody has nothing, so simply getting some boots, with +5 ac, +3 con and say +4 discp, is now worthy of keeping, at least at first anyways, I bought boots just like that from the Black Market that someone thought was merchant fodder. Also the naming system sucks in my opinion, with 1,2 or even 3 syllables its okay, but when its gets 6, and names are like Sojomotimdiscon, its like what?! So those boots could be Vitality Boots of Discipline +5 and that sounds way better to me. Also they way the Randoms work, you have a chance to get a T15 when you hit the jackpot on several properties, even tho its extremely rare, maybe we don't need T15s. Randoms will exist, just probably redone and nerfed somewhat.
13. Map and Storyline. More on that later.
14. Treasure Generator. The brains of the person who made the Treasure Generator are pure geniuses, in my opinion. The way it is wrote, they do in 1 line of code that could take me 100s and the way it keeps people farming for years, is just awesome. With that being said, I am going to rewrite it from the ground up. The Cons of the old Treasure Generator is don't let you add new items, without taking a resource up, so no in toolset items, no merchant items, no NPC gear items, etc. unless you make a copy of them. Also the new one I am writing, is going to make the simple items more common, like a +7 AC ring is more common than say Boots of Hardiness +4, and that is more common say a belt with +2 con, +2 regen and 20 piercing resist, all are t10s. Just the ring would be more common to drop if you get a t10 drop, so the more properties the more rare, with 4 properties being the rarest, I could see the same thing with Randoms. I am also going to distribute the tiers, like go through every item and pick its new tier. Also with the new system all items will be colored coded on drop to their Tier and Rareness. And I plan on adding more Tiers. No more Boss Drops, they will all be added to the new system. Bosses will drop only 2 properties and up. I also plan on making new items to round off some needed items. Sounds like a lot of work, but it is already say 66 to 75% done and working and has more items in it than old 3T. Edit- More than 4 properites can be had, it is just 4 or more is considered the rarest and having 5, 6 or more doesn't make it rarer than a 4. Also, you guys have mastered the old treasure generator and know more about than me, so I want to see you guys master a new one.
15. XP - About the same has been tweaked some.
16. I am still not ready to run a test server yet.
Any questions or comments so far? Some of you might be like forget this, this all sounds horrible. Also, the good news is the EE version seems so far, to have a higher resource limit than old 3T, long story on how I know. I also going for a harder server, but nothing to where you have nothing to do because you are forced to do a quest to move to the other areas.
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Post by psv38 on Apr 4, 2020 21:23:01 GMT
Wow, I am super excited for this Chree! Too many thoughts at the moment to comment on specific items, but I liked the overall feel of your message.
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Post by psv38 on Apr 4, 2020 21:30:14 GMT
Actually I do have a question. Is this going to be a totally different world with some of the same quests as on current 3T, or is this EE version going to be very similar in all aspects to current 3T?
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Post by chreelister on Apr 4, 2020 22:09:07 GMT
Actually I do have a question. Is this going to be a totally different world with some of the same quests as on current 3T, or is this EE version going to be very similar in all aspects to current 3T? I will get more into this, on the next update in the next couple of days.
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Post by angryanderson on Apr 4, 2020 23:58:35 GMT
Is it ready yet? :-D
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Post by fingers on Apr 5, 2020 2:05:50 GMT
If you plan on removing drones, dragons, gsanc cloaks and things like that, is there a plan to tone down melee with innate true seeing like diamond golems ang G things, etc? I see you are going for a harder server, but from a player perspective, there is a lot of great endgame content currently but it is so hard that it really isn't viable to farm for 90%+ of people (DV, The Pit, etc) so it almost seems wasted.
I would vote to increase traps. they used to be pretty powerful, then were nerfed (probably too much). That was before all the huge endgame additions. Not really worth it now I don't think.
Would be awesome to have random equipment (including armor) but still retain the value in the tiered items.
What about guilds? any plans on fixing them a bit or scrapping them?
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Post by chreelister on Apr 5, 2020 3:02:00 GMT
If you plan on removing drones, dragons, gsanc cloaks and things like that, is there a plan to tone down melee with innate true seeing like diamond golems ang G things, etc? I see you are going for a harder server, but from a player perspective, there is a lot of great endgame content currently but it is so hard that it really isn't viable to farm for 90%+ of people (DV, The Pit, etc) so it almost seems wasted. I would vote to increase traps. they used to be pretty powerful, then were nerfed (probably too much). That was before all the huge endgame additions. Not really worth it now I don't think. Would be awesome to have random equipment (including armor) but still retain the value in the tiered items. What about guilds? any plans on fixing them a bit or scrapping them? Dragons will be there, but you will need the feat and have to use the feat, that limits it use a lot, but it is still there. I am not sure, DV, The Pit, Diamond Golems, G Things etc. will be in the new version, it could be, I haven't gotten that far yet, and I agree a lot of that would be wasted content if it is there and you need a party of 20 to even go there. But even if a server wipe happened now, or say everybody started over brand new without the years of farming gear, it would be wasted content still. So what was DV, The Pit, even COJ or Sendauntra, maybe it'll be a little easier areas now that is considered hardcore end game, but if they are there, it would be cool to me, to see who could farm or solo them first and what the players are using and doing to make it viable. Some people might be dreading this part with a passion. But farming say Forges, if the areas are there, would at least at first anyways, result in nothing but keepers, that is exaggerated since vanilla +7 weps drop all the time there. Some people, like I said are going to hate these steps backwards, tho.
That is an awesome idea to increase traps, we should be able to make them as hard as needed. Do you recall, the highest level trap, besides Map Room or the highest area with traps and does remove trap work on these? I know I always want to use traps and then like, no I am too lazy to figure them out.
You hit the nail on the head on the Randoms, say it rolls up a t10 Random, and then picks boots, then it picks how many properties, say it picks 2, Con and Discp. So then it'll roll for Con first, say it rolls 4 then whatever is left would go to Discipline to make it worth a t10, we'll say 15 for now, if it rolled a 5 for Con, then Discp, might have only been 6 or something like that. If it rolled 3 properties and say it was Con, AC, and Discp, and say it rolled +4 for Con and AC, then that would leave very little for Discp, say only 1-3. But the name for the boots could be, Striding Boots of Discipline +4. I will also probably forgo certain properties, like Appraise, Will save, and use only the more preferred ones for better items.
On the Guilds, I am glad you mentioned it, I meant to list it on the post. I don't think we need 6. I think at 6, it loses it focus of what it should be doing with what people or the number of people are playing. I would like to add 2 endgame, like the cliche evil vs. good. I know some people like leveling up PVPing and could maybe add those later, bring back the Outlaws. But it is lower priority too for me, but we can now give them something worth fighting for, tho, that we wasn't allowed to do before, or at least I wasn't. Like free access to areas and new high level merchants.
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Post by donojono on Apr 5, 2020 12:40:34 GMT
The staff should be only usable by a class that needs to feat and also u must have the spellcraft sink and have spell level 9 to use it. I don’t see the staff as overpowered in that context I see still epic dc underpowered . I do feel that u should be able to take 5x great feats and 5 epic spells and enjoy only a small - to dc . The trap system is excellent but the damage and dc need a small boost or the cost reduced . One thing that could work is a blast radius or less damage to the trapper. Spell changes I disagree somewhat there is a lot that needs to be changed or reverted back to the original. More should be made to be be an assistance to a party not a hinderence spells like invis circle, stone skin. Evards . Neg burst , improved invis . Majority of spells and powers across all classes should have a significant duration boost also. Some restrictions should also be removed like stacking damage. Shields All nerfs to things like exotic feats needed for some weapons should be removed also like scimitar . Sneaks needs more areas like darkmoor with less innate ts and more high spot mobs or high hide ms mobs. But u should also not need a ranger with 120 spot to see them either . On content I really dislike the current underdark which does not even use the tile set from hou. I think that the portal should be hidden there somehow so that u have to complete it to get through only one way needed but it would be like a campaign progression In general I think 3t needs more of a campaign progression feel to it at certain parts . I think a lot of areas town side need only 1 map or 2 until the boss area with an xp boost. Or even an xp nerf with many areas being toned down there is a lot of content that is all the same level 10 to 20 and 20 to 30 is very fast and similar where u also really only have to visit 1 or 2 areas to level . as each kind of area that u progress through u might only need 1 level more to enjoy it fully . Or another +to weapon etc Keep will save it’s highly important for rogues
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Post by psv38 on Apr 5, 2020 13:31:09 GMT
My suggestion would be to have sets to collect for random items or forge stones in other areas besides darkmoor, because it is getting slightly overcrowded as of late and it would make it more appealing to famr in other end games areas.
I love trighton, darkmoor, lost dungeons but darkmoor has the most bang for my buck, but layout wise and creature wise I think trighton is the coolest area on the server and it used to be my home.
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Post by donojono on Apr 5, 2020 13:37:12 GMT
Chree also items are too rare and shops have too little . More shops could be linked to quests . Some areas could also be campaigned like necro and assists fort village . Also it would be great to have some travel with portals reagents needed and maybe caster or umd
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Post by taroc on Apr 5, 2020 16:42:36 GMT
I also going for a harder server, but nothing to where you have nothing to do because you are forced to do a quest to move to the other areas. I think for me this is one of the most important things - remove 'gateway' quests that require a substantial or varied party to progress, this was fine when the portal was first added and the server was full, now it's a PITA to progress. Certain builds, particulary casters or those that have HIPS or crit/sneak immunities, manage to do the portal quests far easier solo or in a small group than other builds such as various melee types. Maybe have different paths, similar to end game now where some builds do well in forges but can't suvive Trighton or Darkmoor, but the path starts earlier - you have to pass gateways to access those endgame areas but there would be a choice of viable routes, each leading to a different endgame area. Love the idea of starting fresh - no vault wipe, play your old toons on old 3T, brand new toons for brand new server. Not too worried about old quests not making it across - would be nice to have some different quests at all levels. Been here since 10d was new, can't tell you how many bandit heads I've lopped off. Maybe something like imps/small demons blighting the crops in Wheaton Farmlands as a low level quest - that kind of thing? PSV, Fingers, Dono - great ideas all of them!!
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Post by donojono on Apr 5, 2020 19:01:21 GMT
Chree please post the server on EE ASAP even if u have only 1 map I’ll join
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Post by mcbutcher on Apr 5, 2020 19:43:23 GMT
Love the suggestions here and agree with most if not all.
Taroc mentioned about different paths. That sounds cool.
Rogues need to be good. Have more areas they can do well in. Too many areas now with too many crit immune enemies.
I remember There being some cool classes on the prc. Does anyone know much about them? New classes would be amazing
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Post by mcbutcher on Apr 5, 2020 19:49:51 GMT
Can we get everyone on their door steps at 8pm tomorrow and clap for Chreelister who's on the front line for 3t doing his thing on EE? Haha
Joking aside I hope you're all keeping safe and the current Pandemic is not affecting you and those close to you too seriously.
I also hope that everyone is as excited about me to be able to finally put my copy of EE to use haha
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Post by chreelister on Apr 5, 2020 21:16:10 GMT
My suggestion would be to have sets to collect for random items or forge stones in other areas besides darkmoor, because it is getting slightly overcrowded as of late and it would make it more appealing to famr in other end games areas. I love trighton, darkmoor, lost dungeons but darkmoor has the most bang for my buck, but layout wise and creature wise I think trighton is the coolest area on the server and it used to be my home. I could see this happening, now. It just hit me that Darkmoor was made with it being No Drones, and the tradeoff was to make all the creatures with +1 more to CR. So since the EE server is going Drone Free, Darkmoor needs to lose something, I was thinking of taking the Drales down 1 CR and not the Avians, but adding token traders to other areas, sounds fair too. Darkmoor loses something, its uniqueness of the token traders, to make up for the fact, it is not the only Drone free region of the server anymore.
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